英文原文
The Game of Master Mind is played as follows:
The computer has four slots, and each slot will contain a ball that is red (R). yellow (Y). green (G) or blue (B). For example, the computer might have RGGB (Slot #1 is red, Slots #2 and #3 are green, Slot #4 is blue).
You, the user, are trying to guess the solution. You might, for example, guess YRGB.
When you guess the correct color for the correct slot, you get a "hit:' If you guess a color that exists but is in the wrong slot, you get a "pseudo-hit:' Note that a slot that is a hit can never count as a pseudo-hit.
For example, if the actual solution is RGBY and you guess GGRR, you have one hit and one pseudo-hit. Write a method that, given a guess and a solution, returns the number of hits and pseudo-hits.
Given a sequence of colors solution
, and a guess
, write a method that return the number of hits and pseudo-hit answer
, where answer[0]
is the number of hits and answer[1]
is the number of pseudo-hit.
Example:
Input: solution="RGBY",guess="GGRR" Output: [1,1] Explanation: hit once, pseudo-hit once.
Note:
len(solution) = len(guess) = 4
- There are only
"R"
,"G"
,"B"
,"Y"
insolution
andguess
.
中文题目
珠玑妙算游戏(the game of master mind)的玩法如下。
计算机有4个槽,每个槽放一个球,颜色可能是红色(R)、黄色(Y)、绿色(G)或蓝色(B)。例如,计算机可能有RGGB 4种(槽1为红色,槽2、3为绿色,槽4为蓝色)。作为用户,你试图猜出颜色组合。打个比方,你可能会猜YRGB。要是猜对某个槽的颜色,则算一次“猜中”;要是只猜对颜色但槽位猜错了,则算一次“伪猜中”。注意,“猜中”不能算入“伪猜中”。
给定一种颜色组合solution
和一个猜测guess
,编写一个方法,返回猜中和伪猜中的次数answer
,其中answer[0]
为猜中的次数,answer[1]
为伪猜中的次数。
示例:
输入: solution="RGBY",guess="GGRR" 输出: [1,1] 解释: 猜中1次,伪猜中1次。
提示:
len(solution) = len(guess) = 4
solution
和guess
仅包含"R"
,"G"
,"B"
,"Y"
这4种字符
通过代码
高赞题解
解题思路
方法零:因为solution和guess的长度都只有4,所以嵌套for循环暴力解的话,也很快。
方法一:
- 设置一个长26的数组map(目的是将RYGB对应到数组的index中)
- for循环遍历solution和guess
- 如果solution和guess对应元素相等,则直接real++
- 若不相等,判断map中sol元素是否小于0(代表之前存过guess的元素),存在则fake++,然后更新map[sol - ‘A’]++;
- 对map中的gue元素做同等判断
- 返回答案ans。
方法二:
- 使用了HashMap,将solution的元素保存到map中(包含元素数量)
- 然后判断map中是否有guess的元素,有则fake++,注意要更新元素数量
- 在来个for循环判断一致的数据real,最后fake - real等于伪猜对
这些题目都是简单的,但方法和思路就在那,还是要多思考和多做优化的工作。
代码
方法一:
class Solution {
public int[] masterMind(String solution, String guess) {
int fake = 0, real = 0;
int[] map = new int[26];
for(int i = 0; i < 4; i++){
char sol = solution.charAt(i), gue = guess.charAt(i);
if(sol == gue) real++;
else{
if(map[sol - 'A'] < 0) fake++;
map[sol - 'A']++;
if(map[gue - 'A'] > 0) fake++;
map[gue - 'A']--;
}
}
int[] ans = {real, fake};
return ans;
}
}
方法二:
class Solution {
public int[] masterMind(String solution, String guess) {
HashMap<Character, Integer> map = new HashMap<Character, Integer>();
for(char c : solution.toCharArray()){
map.put(c, map.getOrDefault(c, 0) + 1);
}
int fake = 0, real = 0;
for(char c : guess.toCharArray()){
if(map.containsKey(c) && map.get(c) > 0){
fake++;
map.put(c, map.get(c) - 1);
}
}
for(int i = 0; i < 4; i++){
if(solution.charAt(i) == guess.charAt(i))
real++;
}
int[] ans = {real, fake - real};
return ans;
}
}
统计信息
通过次数 | 提交次数 | AC比率 |
---|---|---|
9624 | 19100 | 50.4% |
提交历史
提交时间 | 提交结果 | 执行时间 | 内存消耗 | 语言 |
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